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OBSIDIAN — UI | UX

OBSIDIAN — UI | UX cover

Creative pillars, visual identity, UX and UI for a mech extraction game set on a distant, resource-rich planet.

UI/UX · Graphic Design · Game Design — 2025

© Stéfano Girardelli 2025 Scroll

Overview

This project focused on creating the creative pillars, visual identity, user experience, user interface, and overall creative direction for Obsidian, a mech extraction game set on a distant, resource-rich planet. The gameplay combined familiar MOBA-style controls with roguelite progression, slower-paced sessions, and customizable mechs.

Although the project introduced new ideas around player roles, pacing, and metagame systems, it was discontinued for strategic reasons to give space to other studio projects.

Year
2025
Role
Visual Design & Creative Direction
Disciplines
UI/UX, Graphic Design, Game Design